Saturday, May 16, 2020

Prelude — A New Vow

...
"Very well", I say.  I draw forth my knife, cutting a furrow on my palm and then grasp my iron talisman in hand. "This I swear before the old gods and the new, a vow of iron and blood, that I shall do what I can to quiet this eidolon of Highwatch. I shall put your cousin to rest."

[I think this will be a formiddable vow. I roll 7 vs 2/8 = weak hit. I am determined but have more questions than answers; take +1 momentum (now +4) and envision what you do to find a path forward. ]

Hmmm. I think Themon's recall is hazy and doesn't know precisely where the battle was fought and where this cousin was buried. I am going to have to do some discovery... I think Gather Information is next. 

I ask Themon if there are others at Highwatch who remember this battle. He says he thinks not, as he came here many years after the battle, escaping the guilt he felt. Coming here unlocked his powers - these consultations with the spirit of Highwatch. I'll begin asking around...


[Gather Info: roll 6 vs 4/7; a weak hit.  I gain some momentum... A villager recalls some info about the battle, but there is a new danger... I check the oracles... it would appear that my destination is a fairly arduous journey—I'll make it Dangerous—and I expect there will be a few milestones to navigate.  Finding the correct site, finding the correct remains, returning voyage, with who knows what encountered along the way...]

Well, no time like the present to get started, eh Mojo? Let's gather our supplies and get started. We can make camp in a few hours before night falls.

I suppose I should give this cousin of his a name. How about Polliver?  Lucky cousin Polliver.  We're off to find Polliver's remains and tomorrow shall reveal a little about this battle.

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